Update 2.8 – Vehicle Profitability

 

Credits are one of the primary in-game currencies. You can use Credits to upgrade your vehicles or purchase a more powerful tank. Every tanker receives some Credits after the battle; the amount may vary as it depends on personal performance in battle, and related costs for repairs and ammunition resupply. The profitability level is set individually for each vehicle and in the new version this parameter has been adjusted for many of them.

These changes allow us to solve two issues. First of all, it is necessary to align the varying profitability of vehicles introduced to the game in different versions. Secondly, players with insufficient performance in Tier IX–X vehicles, suffer significant losses. To fix these issues, we have reduced the cost of repairs—the main expense for high-tier vehicles.

The profitability of Premium Vehicles will remain on the same level.


Example:

For illustrative purposes, we have carried out an experiment with the T-62A, its repair cost will be reduced by 56%, and profitability — by 13%. We selected a less experienced player as a tank commander. He fought 5 battles in a row in this tank. All battles were fought without Premium Account and camouflage, with APCR shells only, and using Automatic Fire Extinguisher, First Aid Kit and Repair Kit.

Results of 5 battles before and after 2.8 Update

 

Average performance for 5 battles before and after 2.8 Update


As a result, average profitability decreased by 3,834 Credits, and repair cost by 12,027, which has increased net Credits earned. Thus, after the release of 2.8 Update our commander would have earned 10,245 Credits instead of spending 30,717 Credits.

Future Changes

Profitability adjustments for 2.8 Update are presented below. Increase in profitability and decrease in repairs cost are highlighted in green. It should be noted that in certain cases reduced profitability is compensated by a significant decrease in repair cost.

U.S.S.R.

  • T-34: profitability +17%;
  • KV-1: profitability +14%;
  • SU-85: profitability +11%;
  • SU-100: profitability +15%;
  • T-150: profitability −29%;
  • T-43: profitability +3%;
  • IS: profitability +12%;
  • KV-13: profitability −25%;
  • ISU-152: profitability +12%, repairs −10%;
  • IS-3: profitability +5%, repairs −24%;
  • T-44: profitability −10%, repairs −35%;
  • KV-4: profitability −10%, repairs −31%;
  • Object 704: profitability −6%, repairs −23%;
  • IS-8: profitability −19%, repairs −44%;
  • T-54: profitability −12%, repairs −50%;
  • ST-I: profitability +8%, repairs −41%;
  • Object 268: profitability −6%, repairs −32%;
  • T-62A: profitability −13%, repairs −56%;
  • Object 140: profitability +5%, repairs −46%;
  • IS-4: profitability +5%, repairs −42%;
  • IS-7: profitability −23%, repairs −46%.

Germany

  • Pz.Kpfw. II Luchs: profitability −39%;
  • Pz.Kpfw. IV Ausf. D: profitability −41%;
  • Durchbruchswagen 2: profitability +28%;
  • Hetzer: profitability +18%;
  • StuG III Ausf. G: profitability +13%;
  • VK 30.01 (H): profitability +13%;
  • Jagdpanzer IV: profitability +15%;
  • VK 36.01 (H): profitability +15%;
  • VK 30.01 (P): profitability −20%;
  • VK 30.01 (D): profitability −25%;
  • Tiger I: profitability +9%;
  • Jagdpanther: profitability −28%;
  • Jagdpanther II: profitability +3%, repairs −17%;
  • VK 45.02 (P) Ausf. A: profitability −5%, repairs −32%;
  • Ferdinand: profitability +4%, repairs −18%;
  • Indien-Panzer: profitability +4%, repairs −29%;
  • Tiger II: profitability +9%, repairs −30%;
  • Panther II: profitability −2%, repairs −37%;
  • Leopard Prototyp A: profitability +14%, repairs −48%;
  • E 50: profitability −12%, repairs −49%;
  • VK 45.02 (P) Ausf. B: profitability +3%, repairs −42%;
  • E 75: profitability −19%, repairs −42%;
  • Jagdtiger: profitability −5%, repairs −29%;
  • Maus: profitability −4%, repairs −45%;
  • E 50 Ausf. M: profitability −15%, repairs −53%;
  • Leopard 1: profitability +5%, repairs −56%;
  • E 100: profitability −27%, repairs −48%;
  • Jagdpanzer E 100: profitability −7%, repairs −29%.

U.S.A.

  • T1 Heavy Tank: profitability +20%;
  • M10 Wolverine: profitability +16%;
  • M6: profitability +11%;
  • M4A3E8 Sherman: profitability +5%;
  • M4A3E2 Sherman Jumbo: profitability −21%;
  • M18 Hellcat: profitability +8%;
  • M36 Jackson: profitability +9%;
  • T20: profitability +11%;
  • T29: profitability +15%;
  • T25 AT: profitability −6%;
  • T28 Prototype: profitability +7%, repairs −7%;
  • T28: profitability +14%, repairs −9%;
  • M26 Pershing: profitability +3%, repairs −28%;
  • T32: profitability +11%, repairs −27%;
  • T30: profitability +14%, repairs −29%;
  • M103: profitability −18%, repairs −42%;
  • M46 Patton: profitability −19%, repairs −52%;
  • T95: profitability −12%, repairs −17%;
  • T110E4: profitability +25%, repairs −36%;
  • M48A1 Patton: profitability −19%, repairs −57%;
  • T110E3: profitability −9%, repairs −31%;
  • T110E5: profitability −17%, repairs −46%.

U.K.

  • Alecto: profitability +19%;
  • Churchill I: profitability −26%;
  • AT 2: profitability +9%;
  • AT 8: profitability +14%;
  • AT 7: profitability +32%;
  • Centurion Mk. I: profitability +2%, repairs −37%;
  • AT 15: profitability +28%, repairs −22%;
  • Caernarvon: profitability +7%, repairs −29%;
  • Conqueror: repairs −46%;
  • Tortoise: profitability +11%, repairs −32%;
  • Centurion Mk. 7/1: profitability +11%, repairs −48%;
  • FV215b: profitability +5%, repairs −41%;
  • FV215b (183): profitability +24%, repairs −26%;
  • FV4202: profitability +7%, repairs −54%.

Japan

  • STA-1: profitability −2%, repairs −38%;
  • Type 61: profitability +7%, repairs −47%;
  • STB-1: profitability +6%, repairs −54%;
  • Panzer IV Anko Special: profitability −28%.

 

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