Update 3.0 – New Game Mode: Supremacy


After you have downloaded Update 3.0 and rushed into battle in your favourite tank, pay attention to the battle-loading screen. Maybe you will head directly into the new Supremacy mode.

It’s Almost Like An Encounter Battle … But For Supremacy

This new battle mode has a lot in common with the Encounter battle mode that many of you are familiar with. Supremacy has the same 7 minute, 7-vs-7 format and the same experience, credits, and medals are awarded to players based on their battle results. However, there are new victory conditions that will change up the game. The major difference will be the absence of a neutral base, meaning it will be impossible to end the battle immediately by capturing it.

Destroy Them All

The main victory condition remains unchanged: destroy all enemy vehicles before they destroy you and all your allies, and victory will be yours for the taking! So, this proven strategy will work just the same for this new mode as for Encounter battles.

Earn 1,000 victory points

But you can choose another way to win in Supremacy: by earning victory points together with your allies to fill up the shared progress bar. The team that earns 1,000 victory points first is the winner. Learn more about victory points and filling the progress bar below.

Whose Progress Bar is Longer?

When the battle time expires, the server checks the victory points earned by the teams once again. In this case, the team that has earned more points by the end of the battle is the winner. With this system in place, it becomes almost impossible for the battle to result in a draw.

Victory Points

As you already know, most of the maps in Supremacy mode will have three bases (A, B and C) instead of one neutral base. There are also two progress bars for victory points at the top of the screen. When the battle starts, each team has 300 victory points.

Base Capture

To capture a base, a vehicle should enter the capture zone and stay inside for 15 seconds. The following rules apply during base capture:

  • If the vehicle leaves the circle or sustains damage (including module damage), the capture progress is reset
  • The capture stops if two players from opposing teams stay inside the capture zone at the same time
  • The capture accelerates if there are several allied vehicles in the circle
  • If any of the capturers leave the circle before the base is captured, their contribution to the capture progress is lost

After a successful capture, the base earns 3-5 victory points every 2 seconds, depending on the map. Therefore, the team that has command over several bases at the same time will gather victory points faster.

If there are 3 bases on the map, each of them earns 5 victory points every 2 seconds. Except for the maps "Mines" and "Castilla", where one base earns 4 victory points every 2 seconds.

The maps Himmelsdorf and Canal are special: they feature four bases each and every base gives 3 victory points every 2 seconds.

If an enemy enters a base that was captured by your team, the base stops giving victory points and after 15 seconds it becomes an enemy base, providing points to the enemy team.

In this new mode, the quick command panel was extended for the sake of convenience. The “Capture the base!” command was replaced with commands for capturing/defending each of the bases. Now you’ll never get lost!

Destroying Vehicles

For destroying an enemy vehicle, your team gets 30 to 40 victory points, while the enemy team loses the same number of points. The number of points that transfer from one team to another depends on the Tier of the vehicle destroyed: the highest-Tier vehicles in the battle are worth 40 points, while the rest of the vehicles are worth 30.

Example: if a battle is fought with Tier VII–VIII vehicles, you’ll receive 30 points for destroying a Tier VII vehicle and 40 points for destroying a Tier VIII vehicle.

Experience Bonus

Victory points earned not only bring you closer to victory, but are also converted into additional experience at the end of the battle. On the whole, in Supremacy mode, you can earn more experience than in Encounter battles, providing you capture bases as well as destroying enemy vehicles. The team bonus will be indicated in the post-battle statistics as well.


Knowing that there would be a lot of questions accompanying this new mode, we tried to anticipate some of them. Here are some answers to the questions you might have.

How can I end up in a Supremacy battle?

It's simple: pick a vehicle of your choice from Tiers V – X and press the “Battle” button. Supremacy mode will be available along with Encounter battles, so players will have an equal chance of ending up in either battle mode.

Are all maps available in the new mode?

Almost all of them. The gallery below contains all maps available in Supremacy mode (Update 3.0) with respawns and bases indicated on them.

Will the new mode be available in training rooms?

In Update 3.0, only Encounter battles will be available in training rooms. We plan to add the new mode to training rooms in the future.

Can I disable Supremacy mode?

If you don’t like the new mode, you can disable it on the "Other" tab in the Settings.

Can platoons play in Supremacy mode?

Yes, they can. However, if you and your platoon mate only want to play in Encounter mode, both of you should disable Supremacy mode in the settings. Otherwise, you’ll still have a chance of entering a Supremacy battle, even if it’s disabled for one of you.

Will there be any new Awards in the new mode?

There won’t be any additional Awards in Update 3.0. Also, battles fought in Supremacy mode will not grant the following Awards: “Defender”, “Invader”, “Raider”, “Lavrinenko’s Medal” and “Leclerc's Medal”. In the future, this mode might feature its own Awards.

What is the minimum Battle Tier needed to play in Supremacy mode?

Supremacy mode is available starting from Battle Tier VI, meaning all vehicles from Tiers V – X are applicable.